Fate stay night rpg game

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However, I would also be okay with all players playing Master and Servants and, if we are an odd number, one player playing a powerful human (Or a servant summoned servant?). I would really like for players to control both Master and Servant at the same time, adding more Master/Servant duos than the standard 7 and adding an alliance game (To justify the players working together) as the war seems to have turned into an attrition war. However, the more I read, the more it became clear that Ars Magika was sub-optimal for this and that I would have to do a lot of hacking to use the system for this. I though of using Ars Magika for this purpose, with players having both a Master (Magi), its servant (Boosted supernatural creature using Faeries stats) and its entourage (Grogs). My friends gave me the idea of trying to create a game set in a similar universe, with some liberties taken to walk around the weird and annoying stuff in fate.

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I got in a bit of a Fate/Stay night craze lately after re watching Fate/Zero and it coincidentally turned out at the same time I received my copy of Ars Magika.

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